Heartland Mines is the twelfth level in the first Trine game.
The three heroes, the Knight, the Thief and the Wizard must find a way through the Heartland Mines if they are to carry on with their quest.
- Narrator: Not too long ago, an earthquake had rocked the pedestal, destroying the shrine that surrounded the artifact of body and matter. The charms that had protected the third artifact broke and it was stolen. Even worse, it was paired with the artifact of mind and power. Without the artifact of soul and righteousness, the power of the artifacts became twisted, and brought to life creatures of bones and dust, capable of moving but lacking soul and meaning. The Trine was the only thing that could bring back balance to the world.
- Knight: “All this jumping around is not for grown men..... I wish I could rest.”
- CHECKPOINT # 1: The level starts inside one of the many tunnels in the mines.