The Archer Skeleton is a common enemy that is often encountered in the first Trine game.
History:[]
These Skeletons are one of the creatures of dust and bones that were created when the Artifacts of body and mind were paired by Sarek (the Skeleton Wizard). They are part of the Undead Army that brought destruction and ruin upon the kingdom as they invaded. Their stronghold is the Evil Tower, the fortress built by Sarek, who is their lord and master.
Character:[]
The Archer Skeletons are not search and destroy hunter enemies. They defend a single vantage point, waiting for enemies to enter their kill zone. They do not suddenly materialize from the spawning Fire Pits, but are stationed at strategic points in the terrain. These Skeletons are long range attackers that are sometimes not easily reached. Unlike the more mobile hunter Skeletons, archers are rarely killed by traps and other environmental hazards.
Abilities:[]
These Skeletons are equipped with a powerful bow and a magical quiver that never runs out of arrows. Their arrows can inflict serious damage from a great distance. They are especially dangerous when two or more archers fire from different directions.
Weaknesses:[]
Archer Skeletons are usually vulnerable to long range counter attacks and Zoya (the Thief) using her bow is the best way to deal with them. Zoya’s Fire Bow is by far the best weapon to use against these long range enemy archers.